DEV BLOG # 1 - MVP and Design


Hello dear community,

This is officially the first dev blog for the Fantasy Arena game! Clap clap ๐Ÿ‘

I can start by introducing myself! If however that interests you, otherwise go directly to the paragraph below!
I am Ayrton, a developer with over 10 years of experience in several fields, including video games. A few years ago, I created mobile and desktop games including Kingdom on PlayStore (don't look for it, it's no longer maintained), but also other prototypes like Dragon Aube (action rpg), Rooty Aventure (platformer) In short ! I initiated this project with the conviction of delivering an MVP (Minimum Viable Product) in record time, it is the basis of a concept in order to check if it is relevant with the minimum.

Let me also tell you about the team behind the project, since although I started alone, very quickly talented relatives joined the project.

Aurore , our artistic director, is an artist, full of talent. She brings to our team her know-how in visual search. It is she who is at the origin of the first characters and first levels of the game.
His Instagram account: https://instagram.com/aurore__lv

Domi , Independent composer, he is also a talented artist, he composes the soundtracks as well as the sound effects, he contributes to a coherence in the musical appearance and the atmosphere of the game.

Karin , she is one of those people who watches what is happening from afar, and gives us her opinions on the evolution of the project, she also helps in the human and administrative aspect, a real Swiss army knife!

The objective of these DEV BLOGs are to communicate with you around the evolution of the game, but also to have your feedback!

The beginnings of the game

Gameplay

I started to work on the concept of gameplay and put it in place, so we basically have:

  • Play a competitive game
  • 1vs1
  • 30 seconds to place the blocks (the white cubes in the image which will eventually be bonus boxes) to protect yourself from the opponent's assault
  • 2min of remote combat thanks to projectiles
  • The winner wins points that allow him to unlock the following arenas.
First try of the multi-player mode in order to lay the foundations of gameplay

Visual research

Aurore, who first did research with existing universes, sketched out some sketches, and on that basis, we were able to start modeling the characters.

Characters

The bourgeois Elf, presumptuous
Magician, senile
Rustic, mocking dwarf riding a ram

We arrived on this model

Interface

The research on the interface went through several states, we wanted it to be simple, efficient and quick to assimilate.

An unsuccessful first research
For the moment the concept retained

That is just about everything !

Here is the conclusion of 2 weeks of development and research. Personally, I am quite happy with the result, and I hope that we will continue in this momentum for the weeks to come.

Thanks for reading me !

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