DEV BLOG # 1 - MVP and Design
Hello dear community,
This is officially the first dev blog for the Fantasy Arena game! Clap clap ๐
I can start by introducing myself! If however that interests you, otherwise go directly to the paragraph below!
I am Ayrton, a developer with over 10 years of experience in several fields, including video games. A few years ago, I created mobile and desktop games including Kingdom on PlayStore (don't look for it, it's no longer maintained), but also other prototypes like Dragon Aube (action rpg), Rooty Aventure (platformer) In short ! I initiated this project with the conviction of delivering an MVP (Minimum Viable Product) in record time, it is the basis of a concept in order to check if it is relevant with the minimum.
Let me also tell you about the team behind the project, since although I started alone, very quickly talented relatives joined the project.
Aurore , our artistic director, is an artist, full of talent. She brings to our team her know-how in visual search. It is she who is at the origin of the first characters and first levels of the game.
His Instagram account: https://instagram.com/aurore__lv
Domi , Independent composer, he is also a talented artist, he composes the soundtracks as well as the sound effects, he contributes to a coherence in the musical appearance and the atmosphere of the game.
Karin , she is one of those people who watches what is happening from afar, and gives us her opinions on the evolution of the project, she also helps in the human and administrative aspect, a real Swiss army knife!
The objective of these DEV BLOGs are to communicate with you around the evolution of the game, but also to have your feedback!
The beginnings of the game
Gameplay
I started to work on the concept of gameplay and put it in place, so we basically have:
- Play a competitive game
- 1vs1
- 30 seconds to place the blocks (the white cubes in the image which will eventually be bonus boxes) to protect yourself from the opponent's assault
- 2min of remote combat thanks to projectiles
- The winner wins points that allow him to unlock the following arenas.
Visual research
Aurore, who first did research with existing universes, sketched out some sketches, and on that basis, we were able to start modeling the characters.
Characters
We arrived on this model
Interface
The research on the interface went through several states, we wanted it to be simple, efficient and quick to assimilate.
That is just about everything !
Here is the conclusion of 2 weeks of development and research. Personally, I am quite happy with the result, and I hope that we will continue in this momentum for the weeks to come.
Thanks for reading me !
Get Fantasy Arenas
Fantasy Arenas
Multiplayer arena game
More posts
- Big update for Fantasy Arenas!Apr 09, 2022
- Zgar's Story, Update 1.1.5Jan 05, 2022
- First Update for Fantasy ArenaDec 29, 2021
- DEV BLOG # 6 - We're not always lights, but ...Dec 28, 2021
- DEV BLOG # 5 - Optimizations and commandsDec 23, 2021
- DEV BLOG # 4 - I don't have a title for this post :)Dec 22, 2021
- DEV BLOG # 3 - ArchitectureDec 21, 2021
- DEV BLOG # 2 - There is animationDec 20, 2021
- New release, IA and internationalization !Dec 19, 2021
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