DEV BLOG # 3 - Architecture


This week was full of twists and turns!

Charge test

This week I tested the game servers by giving them a hard time: D
And obviously it is rather well tolerated!

Another attempt was to put the test server in London, which adds latency to client / server exchanges. And the results are very satisfying!

Docker

Exactly ! On these servers a deployment of containers is used, which allows several parts to be hosted on a server.

This also allows us to increase the capacity of parts quite quickly thanks to this type of container.

To put it simply, each container can accommodate one game at a time (therefore 2 players) and at the end of each game, it becomes available again to accommodate two other players.

Depending on the size of the server, up to a maximum of 10,000 games can be accommodated on a server.

Line of sight

After testing the controls, we realized that it was necessary to gain precision in the use of the ability to fire projectiles.

The idea of the line of sight was thought out and put in place. And frankly, we are very happy!

Conclusion

We still made a lot of progress and today with the team we have done a first version of internal test, to ensure that we are taking the right path, the feedback is encouraging!

Thanks for reading me !

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