DEV BLOG # 5 - Optimizations and commands
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Opti at all costs!
For this dev blog, I'm going to talk to you about optimization, for this first version of the game we are focusing on a mobile version.
The problem with this support is the large number of devices on the market, and therefore each device has a different configuration.
Where at Apple, we have limited ranges, iPhone 7, 8, 10, 11, 12, at Android we have a huge number of versions and configurations (hundreds, I looked for figures but nothing very clear in the end , that is to say how many there are).
So to be able to distribute the game on the maximum number of media, we have to make compromises.
Here is a representation to date of 3 different graphic versions of the game optimized in 3 scales.
Low, Medium, Ultra (for phones from the least to the most efficient)
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There is especially a difference in the shadows, and for the more observant, the quality of the 3D models.
New controls
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To make it easier for new players to understand, we've incorporated visual and colorful elements into the movement and fire controls.
We were completely inspired by the commands of Brawl Star , very effective!
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Conclusion
We are going into detail today to meet our next internal test deadline. The rest of this test will determine the rest of the project.
Thanks for reading me !
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Fantasy Arenas
Multiplayer arena game
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